#ifndef _HUD_H_INCLUDED_
#define _HUD_H_INCLUDED_

#include "gameobject.h"
#include "label.h"

class Hud : public GameObject {
public:
    Hud(Game* game);
    virtual ~Hud(void);
    void SetNumberOfAsteroidsDrawn(int val);
    virtual void Draw(float timeDelta);
    virtual void Initialize();
    virtual void LoadContent();
    virtual void Update(float timeDelta);
private:
    int frame;
    int numberOfAsteroidsDrawn;
    Label* lblAsteroids;
    Label* lblCameraPosition;
    Label* lblFps;
};

#endif
